Category:Grades

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All eight of the different stat potential-determining grades that are randomly assigned to your equips on craft, loot or purchase.

HIERARCHY[edit]


Damaged --> Normal --> Unusual --> Rare --> Unique --> Epic --> Legendary --> Mythic

Updated Functionality[edit]

Excerpt from Update 138:

  • It is now possible to use materials of a higher grade than the item in upgrades for a guaranteed upgrade with increased huge and legendary success rates
  • Changed basic grade multipliers to:
    • Damaged: 88% (from 85%)
    • Normal: 100%
    • Unusual: 112% (from 115%)
    • Rare: 124% (from 130%)
    • Unique: 136% (from 145%)
    • Epic: 148% (from 160%)
    • Legendary: 160% (from 175%)
    • Mythic: 172% (from 190%)
  • Changed weapon and pet damage grade multipliers to:
    • Damaged: 94% (from 92.5%)
    • Normal: 100%
    • Unusual: 106% (from 107.5%)
    • Rare: 112% (from 115%)
    • Unique: 118% (from 122.5%)
    • Epic: 124% (from 130%)
    • Legendary: 130% (from 137.5%)
    • Mythic: 136% (from 145%)

...

  • Insurance money dropped on death is now scaling with grades

Pages in category "Grades"

The following 4 pages are in this category, out of 4 total.